cs
半条命
有源代码证的
一下是当年泄露的 半条命的一部分源代码 C++ 写的 AK47 类
class CAK47 : public CWeaponCSBaseGun //AK47 类是从CWeaponCSBaseGun 类派生的
{
public:
DECLARE_CLASS( CAK47, CWeaponCSBaseGun );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CAK47();
virtual void Spawn();
virtual void PrimaryAttack();
private:
void AK47Fire( float flSpread, float flCycleTime );
CAK47( const CAK47 & );
};
IMPLEMENT_NETWORKCLASS_ALIASED( AK47, DT_WeaponAK47 )
BEGIN_NETWORK_TABLE( CAK47, DT_WeaponAK47 )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CAK47 )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( weapon_ak47, CAK47 );
PRECACHE_WEAPON_REGISTER( weapon_ak47 );
// ---------------------------------------------------------------------------- //
// CAK47 implementation.
// ---------------------------------------------------------------------------- //
CAK47::CAK47()
{
}
void CAK47::Spawn()
{
CCSBaseGunInfo info;
info.m_flAccuracyDivisor = 200;
info.m_flAccuracyOffset = 0.35;
info.m_flMaxInaccuracy = 1.25;
info.m_iPenetration = 2;
info.m_iDamage = 36;
info.m_flRangeModifier = 0.98;
info.m_flTimeToIdleAfterFire = 1.9;
info.m_flIdleInterval = 20;
CSBaseGunSpawn( &info );
}
void CAK47::AK47Fire( float flSpread, float flCycleTime )// AK47类的成员函数, 开枪
{
if ( !CSBaseGunFire( flSpread, flCycleTime ) )
return;
CCSPlayer *pPlayer = GetPlayerOwner();
if (pPlayer->GetAbsVelocity().Length2D() > 0 )
KickBack ( 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7 );
else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
KickBack ( 2, 1.0, 0.5, 0.35, 9, 6, 5 );
else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) )
KickBack ( 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9 );
else
KickBack ( 1, 0.375, 0.175, 0.0375, 5.75, 1.75, 8 );
}
void CAK47::PrimaryAttack()//成员函数 中枪造成的伤害
{
CCSPlayer *pPlayer = GetPlayerOwner();
if ( !pPlayer )
Error( CAK47::PrimaryAttack - !pPlayer );
if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
AK47Fire( 0.04 + (0.4) * m_flAccuracy, 0.0955 );
else if (pPlayer->GetAbsVelocity().Length2D() > 140)
AK47Fire( 0.04 + (0.07) * m_flAccuracy, 0.0955 );
else
AK47Fire( (0.0275) * m_flAccuracy, 0.0955 );
}