实际命中=技能命中x(1+效果命中)/(1+效果抵抗)
凤凰火
式神
技能基础命中
效果命中
效果抵抗
实际命中率
凤凰火
50.00%
0.00%
0.00%
50.00%
50.00%
50.00%
50.00%
50.00%
60.00%
46.88%
50.00%
70.00%
44.12%
50.00%
80.00%
41.67%
50.00%
90.00%
39.47%
50.00%
100.00%
37.50%
50.00%
150.00%
30.00%
100.00%
60.00%
62.50%
100.00%
70.00%
58.82%
100.00%
80.00%
55.56%
100.00%
90.00%
52.63%
100.00%
100.00%
50.00%
100.00%
110.00%
47.62%
100.00%
120.00%
45.45%
100.00%
130.00%
43.48%
雨女/阎魔
式神
技能基础命中
效果命中
效果抵抗
实际命中率
雨女/阎魔
100.00%
0.00%
0.00%
100.00%
0.00%
50.00%
66.67%
50.00%
50.00%
100.00%
50.00%
60.00%
93.75%
50.00%
70.00%
88.24%
50.00%
80.00%
83.33%
50.00%
90.00%
78.95%
50.00%
100.00%
75.00%
50.00%
150.00%
60.00%
50.00%
200.00%
50.00%
100.00%
100.00%
100.00%
100.00%
200.00%
66.67%
100.00%
300.00%
50.00%
100.00%
400.00%
40.00%
100.00%
500.00%
33.33%
兵俑
式神
技能基础命中
效果命中
效果抵抗
实际命中率
兵勇 60.00% 0.00% 0.00%
60.00%
60.00% 0.00% 50.00%
40.00%
60.00% 0.00% 100.00%
30.00%
60.00% 50.00% 0.00%
90.00%
60.00% 50.00% 50.00%
60.00%
60.00% 50.00% 60.00%
56.25%
60.00% 50.00% 70.00%
52.94%
60.00% 50.00% 80.00%
50.00%
60.00% 50.00% 90.00%
47.37%
60.00% 50.00% 100.00%
45.00%
60.00% 50.00% 110.00%
42.86%
60.00% 50.00% 120.00%
40.91%
60.00% 50.00% 130.00%
39.13%
60.00% 50.00% 150.00%
36.00%
60.00% 67.00% 0.00%
100.20%
60.00% 67.00% 100.00%
50.10%
60.00% 100.00% 50.00%
80.00%
60.00% 100.00% 60.00%
75.00%
60.00% 100.00% 70.00%
70.59%
60.00% 100.00% 80.00%
66.67%
60.00% 100.00% 90.00%
63.16%
60.00% 100.00% 100.00%
60.00%
60.00% 100.00% 110.00%
57.14%
60.00% 100.00% 120.00%
54.55%
60.00% 100.00% 130.00%
52.17%
60.00% 100.00% 150.00%
48.00%
8.00% 0.00% 0.00%
8.00%
8.00% 50.00% 0.00%
12.00%
8.00% 50.00% 100.00%
6.00%
8.00% 100.00% 0.00%
16.00%
8.00% 100.00% 50.00%
10.67%
最后表格对比:
基数 效果命中 效果抵抗 实际命中率
50% 10% 0% 55%
50% 20% 0% 60%
50% 30% 0% 65%
50% 40% 0% 70%
50% 50% 0% 75%
50% 0% 10% 45.45%
50% 0% 20% 41.67%
50% 0% 30% 38.46%
50% 0% 40% 35.71%
50% 0% 50% 33.33%
结论:
阴阳师效果命中的收益是线性递增,效果抵抗则是越堆效果越小。当然在高端对局中,辅助式神效果抵抗的意义并不弱于速度多少。
效果命中的收益是线性递增,效果抵抗则是越堆效果越小。所以堆抵抗不如跳舞,真想解控还是养个雨女实在。毕竟全队5个式神需要投入至少5倍与命中同等的抵抗才能达到有一半左右的概率不被控